Wild Hearts has a good assortment of weapon classes, each with gimmicks that are fun to learn. In order to bring down the Kemono, you’re going to have to become a master of both a weapon class of your choosing and the Karakuri. It swells as you get into the depths of the fight and I always felt like it did a great job of accentuating the most intense parts of my struggles against the Kemono. Both exploration and battle are aided by a beautiful and adaptive orchestral soundtrack. Each map is a delight to explore, and the Kemono changing them as you battle is a sight to behold. Its areas feature a gorgeous variety of terrain, including all sorts of fields, coasts, and mountainsides hiding destroyed pirate ships, broken temples, and ruined castles overtaken by the rampaging Kemono and their natural elements. The world of Azuma is nearly just as much of a character, as well. It’s full of tweaks that let you do that. I actually built a hairstyle from multiple parts to make my character look completely different from any templates. Wild Hearts has one of the best character creators I’ve ever seen with an incredible array of options. Most of them look very cool, too, and with effort your character will as well. I’m not used to caring about NPCs in a genre where at best they’re usually forgettable. I never minded taking quests from them or interacting with them after most hunts. I enjoyed the company of the drunken samurai Ujishige and the ever chipper blacksmith Natsume. Meanwhile, the accessory maker, Yataro is a broody sulk that spends most of the game being grumpy about everything. For instance, the stewardess of the village constantly laments on how powerless she is as you help her. There are some among them that are less than memorable or obnoxious to say the least. Minato’s denizens are mostly vehicles to move the plot forward or get you equipped. That village acts as your hub and a home to a number of NPCs. However, you are quickly roped into the plights of the nearby village of Minato. Players take on the role of a hunter that specializes in fighting Kemono. These beasts are as magnificent as they are dangerous, and that last part is where you come in. A rat with a flower growing through its body will swing its tail through the earth and conjure a full-grown cherry blossom tree. A giant ice wolf can turn a verdant field into an ice and snow-caked wasteland. Their very presence alters the environment around them. However, there are also enormous Kemono and the impact of these creatures is a driving force behind the entire story of Wild Hearts. At their smallest, you might see one that looks like a rabbit with a fruit bush growing off its back or a snake that glides through the air on wispy wings. These are beings warped to intertwine the elements of nature into the bodies of otherwise normal animals. Wild Hearts takes us to the land of Azuma where mankind must contend with magical forces that allow for the existence of creatures known as Kemono. It presents a gorgeous and vibrant world full of fascinating creatures mixing beast and nature together in various ways, and the tools you use to chase them take the game from a Monster Hunter knockoff to an amazing game that can stand on its own in this field. Wild Hearts does more than bring its own flavor to the monster hunting genre. Many hours later, my questions have been answered. I wondered if its Karakuri gadgetry would amount to much more than a gimmick and if that gimmick would be fun. When Koei Tecmo and Electronic Arts announced Wild Hearts as a cooperative giant monster bopper, I wondered immediately how much it would be able to set itself apart from Monster Hunter.
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